-
Advanced third person camera veiw controlled by mouse input for optimal veiwing withing the gallery.
-
An example of a home built texture applied to the early test environment showing off the programatic behavior of light.
-
Angles and texture on the possessed asset.
-
-
An example of custom light points and hues in a closed space.
-
A showcase of the empty museum in its early state.
Inspiration
Initially the project was meant for playing with unreal engine and getting familiar with the platform. The project quickly took shape with some high chrome textures
What it does
The simulation allows you to possess a blue chrome character in an isolated environment. This environment is meant to be a digital community art space that leverages various strengths of the unreal engine(lighting, interactivity, material) while giving the user the ability to hook up to a VR headset or use a mobile device to expirience the 3D digital space, Because of the open nature of GitHub, digital artist can work in their exhibits to the project and expand the space. Its a revolutionary disruption of the conventional museum industry.
How we built it
Using open models, home built models in blender and the raw power of the unreal engine, this project came to be with lots of help from documentation.
Challenges we ran into
Computing power was a huge issue, rendering took alot of processing power and the computers used/relied on touchpads not a mouse and thus limited mobility in the engine. Another issue was with the engine not recognizing control input on certain axis's. The project would also hang when launched in HTML5 eventually prompting a full shutdown of the engine.
Accomplishments that we're proud of
What we learned
How to use blender to make 3d models, the fundamentals of the unreal engine and computer physics.
What's next for Ato
The Blue Chrome man with be utilized to explore an in-game environment that emphasizes 3D art and computer physics. The optics of the blue chrome skin are excellent in reflecting any in-game community art and could lead to an abstract art museum.
Log in or sign up for Devpost to join the conversation.