Inspiration
Inspired by the frustrations with the official DnD website, specifically character creation limitations, Dungeon Master struggles, and more.
What it does
DnD: Mastermind is an attempt to create an application that's more considerate of its participants (More Dungeon Master oriented).
How we built it
I used the language Java paired with LibGDX to create a somewhat functional, though greatly in need of improvement, app.
Challenges we ran into
I've never dealt significantly with storage, complete applications, and the like, so it was an experience trying to make it all come together within a 24-hour period.
Accomplishments that we're proud of
I'm proud of myself for having gotten further in the app's development than I had initially expected, seeing as how inexperienced when it comes to this particular subject.
What we learned
I'm happy to say that I've learned greatly how to handle storing objects via JSON files, navigate file directories, and more.
What's next for DnD: Mastermind
I'm hoping to expand on it to include fully fleshed-out, classic components of the game like classes, races, equipment, and so on. Alongside this, allowing for completely custom parts.
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