VFX of Inception and Doctor Strange

What it does

Distorting the ground in the real world to provide a new view of the world

How I built it

  • Transformed the vertex coordinates of the plane detected by the plane tracker into the clip space
  • Deformed the vertex position.

Challenges I ran into

  • Converting world space to clip space
  • Vertex displacement
  • UI/UX design for this filter

Accomplishments that I'm proud of

Found a new way to use SparkAR

What I learned

  • Vertex shader in SparkAR
  • Matrix transform

What's next for Distortion World

  • Distort buildings

Built With

  • matrixprojection
  • shaders
  • sparkar
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