Inspiration
VFX of Inception and Doctor Strange
What it does
Distorting the ground in the real world to provide a new view of the world
How I built it
- Transformed the vertex coordinates of the plane detected by the plane tracker into the clip space
- Deformed the vertex position.
Challenges I ran into
- Converting world space to clip space
- Vertex displacement
- UI/UX design for this filter
Accomplishments that I'm proud of
Found a new way to use SparkAR
What I learned
- Vertex shader in SparkAR
- Matrix transform
What's next for Distortion World
- Distort buildings
Built With
- matrixprojection
- shaders
- sparkar



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