Inspiration

Our inspiration was the Call of Duty Zombies series in which the user faces off against a increasing number of difficult bots.

What it does

Disparity is a game that requires players to be able to survive from a increasing number of bots.

How I built it

Disparity was built with Unreal Engine 4, a 3D development tool that notable entertainment corporations use to create animations or video games. To create our 3D models, we utilized a tool known as Blender.

Challenges I ran into

We had to drop many of our features due to time constraints.

Accomplishments that I'm proud of

We worked really well as a team and were able to succefully research various ways to solve a problem.

What I learned

We learned how to use Blueprint, a Scratch-like tool for 3D development, and also learned how to create well-designed models,

What's next for Disparity

We want to add the features that we were not able to add due to the time constraint.

Share this project:

Updates