"Discrepancy" puts the player in control of a stealth assassin.

Using the players gaze as input the player 'blinks' from position to position, the player can only blink to certain positions that are in range.

The player must avoid being seen by patrolling guards, being seen results in an instant restart of the level.

The player can kill guards by blinking to a position a guard is standing on.

The player must climb a tower, killing guards on the way, solving puzzles based on logic and timing.

The game borrows elements from games like "Dishonored" and "Hitman: GO"

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