🎮 Disconnected 🧠 Inspiration
Disconnected draws inspiration from Needy Streamer Overload and Five Nights at Freddy’s. We wanted to explore the illusion of control — how love, obsession, and digital dependency can twist into something darker. By combining management simulation with survival horror, we aimed to create a story where the player’s choices feel intimate yet terrifying.
💡 What It Does
In Disconnected, you play as the manager — and supposed boyfriend — of an online streamer. Your job is to help her reach one million followers by managing her mood, stream schedule, and online persona. But as days pass, the illusion unravels: stats become harder to control, her behavior becomes erratic, and soon, you’re no longer managing her — you’re trying to survive her.
It’s a pixel-horror experience blending:
Emotional stat management
Multi-camera surveillance
Psychological storytelling
A shocking late-game twist
🧱 How We Built It
Engine: Built in Kirodev, leveraging its Scene and Dialogue systems for dynamic storytelling.
Art: 32×32 pixel-art tiles and character sprites with a dark, VHS-inspired palette.
Sound: Layered ambient loops and distorted voice effects for tension buildup.
Gameplay:
Early game: Visual novel + management system.
Late game: Real-time camera defense (FNAF-style).
AI Behavior: Custom pathfinding and emotion decay system driving the girlfriend’s unpredictability.
⚙️ Challenges We Ran Into
Balancing player empathy and fear — making the character feel real before she becomes a threat.
Integrating two distinct gameplay genres (management + survival) into a seamless loop.
Pixel lighting and camera transitions within Kirodev’s 2D scene structure.
Designing a narrative that reveals itself gradually through UI degradation and player observation.
🏆 Accomplishments That We're Proud Of
Creating a consistent emotional arc that evolves from romance to horror.
Achieving a dynamic day/night and stat system that affects dialogue and visuals in real time.
Crafting pixel visuals that maintain both charm and dread.
Building a tech demo that runs smoothly in Kirodev with modular code for future expansions.
📚 What We Learned
Narrative pacing is as important as mechanics in psychological horror.
Small details — flickering lights, delayed responses, ambient distortion — matter more than big jumpscares.
Balancing empathy and discomfort keeps players emotionally invested.
Using Kirodev’s lightweight scripting allowed faster iteration on story events.
🚀 What’s Next for Disconnected
Add voice snippets and livestream overlays for deeper immersion.
Expand the storyline with branching endings based on player management style.
Introduce a “Streamer AI” that reacts to your decisions dynamically.
Prepare a Steam / itch.io demo release with full localization support.
Begin conceptual work on a spiritual successor, Tahanan — exploring Filipino psychological horror in a similar pixel style.
Built With
- devvit
- phaser.js
Log in or sign up for Devpost to join the conversation.