Inspiration
E-learning presents great opportunities for people to learn. In particular, children's e-learning has grown during and after the pandemic. Current e-learning games use linear progression which can result in children becoming bored with lessons that are too easy or frustrated with lessons that are too hard. Growth of AI technology presents an opportunity for the game to adapt to the skill levels of the learner , enabling them to learn faster with less frustration.
What it does
An entertaining way to help pace learning for children according to their skills/ability so that lessons are both challenging and feasible. This prevents the child from getting frustrated or bored by the content.
How we built it
We used python and available libraries like pygame and pymunk to make a 2d physics game. And coded other functions that dealt with how to serve questions and process images.
Challenges we ran into
At the start of the project, none of us had developed any kind of game from start to finish. We needed to learn about how to work together on a project and how to fit different pieces of the game engine together so that they functioned smoothly.
Accomplishments that we're proud of
Delivering a reasonably working product We learned new libraries quickly, given a short amount of time Successfully organized a working game Learned how to divide work
What we learned
Plan ahead more Communication is key We learned how to compromise(e.g. we all know python)
What's next for Disco Lion Game
Refining the question serving algorithm, we suggest utilizing modern technology such as AI Adding audio to read out numbers for those that can't read yet Expand learning objectives to other curriculums than just math
Built With
- jupyter
- python

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