Inspiration
We quite simply wanted to make a platformer.
What it does
It is a simple platformer with cute little dinos.
How we built it
We wrote it is PyGame, and used assets we found from itch.io
Assets
Challenges we ran into
- Proper collision detection --
- Camera scrolling -- introduced weird bugs
- Level design -- we settled on a text file method, but it is a hack for moving blocks
- Character animation -- proper frame rate is an art
- Information dependency hell -- The player object contrarians the level object, contains the player, blocks, etc. It's recursive and strange.
Accomplishments that we're proud of
- Moving platforms
- Animated movement, idling, and death
- Enemies don't fall off of ledges
- Everything has an asset!
What we learned
- How to use sprite sheets
- How to use PyGame to *actually * make a game. We usually use it as a GUI for stranger projects.
What's next for Dino
- Menus
- Boss level


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