Inspiration

We quite simply wanted to make a platformer.

What it does

It is a simple platformer with cute little dinos.

How we built it

We wrote it is PyGame, and used assets we found from itch.io

Assets

Challenges we ran into

  • Proper collision detection --
  • Camera scrolling -- introduced weird bugs
  • Level design -- we settled on a text file method, but it is a hack for moving blocks
  • Character animation -- proper frame rate is an art
  • Information dependency hell -- The player object contrarians the level object, contains the player, blocks, etc. It's recursive and strange.

Accomplishments that we're proud of

  • Moving platforms
  • Animated movement, idling, and death
  • Enemies don't fall off of ledges
  • Everything has an asset!

What we learned

  • How to use sprite sheets
  • How to use PyGame to *actually * make a game. We usually use it as a GUI for stranger projects.

What's next for Dino

  • Menus
  • Boss level

Built With

Share this project:

Updates