Before this hackathon, I had never laid my hands on pixel art and Unity game development. My desire to create cool new games inspired me to try out making a game to learn as much as I can.

What it does

Dino Dash is a spin on the typical platformer, where you control an out-of-control dinosaur that just keeps running ahead. You are given the ability to attack and jump, that's it. While it may seem like it should be fairly easy, losing one of your primary controls proves to be very critical.

How we built it

This project was built on the Unity game engine with WebGL. Assets were created through JFXR (sound effects) and Aseprite / Photoshop (pixel art and graphics).

Challenges we ran into

Due to my inexperience with Unity, I ran in to a few bugs when attempting to implement things (such as a pause menu) which consumed a lot of my time to create other features I wanted to add.

Accomplishments that we're proud of

I am proud that I essentially managed to create a game without any prior knowledge in around 25 hours. It gives me a lot of hope for what I could potentially do if I put even more time in to a game project.

What we learned

I managed to learn a lot about the Unity engine and how to create pixel art utilizing Aseprite (very nice program for pixel art).

What's next for Dino Dash

I will likely work on it more to implement a few features that were bugging out while I was trying to create them. (Pause screen, volume control)

GitHub Repository (Open Source After Deadline)

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