Inspiration

My inspiration was Paper Mario Color Splash with the minigame Roshambo for the Rock, Paper, Scissors mechanic. For everything else, I matched with the theme of this hackathon and my own creativity.

What it does

A unique experience and take on a classic game that can be played with a more adventurous goal.

How we built it

It was mostly constructed natively within Roblox Studio. Additionally, I programmed it in Luau and I animated it in Blender.

Challenges we ran into

It was difficult for me to come up with appealing visuals. I hope my concept speaks louder than what is seen. But, overall I am pretty satisfied with what I have created.

Accomplishments that we're proud of

I appreciate the attempt and think the game has potential for more fun. And, I think the animations turned out pretty well since it has been a while since I have animated.

What we learned

I learned that maybe I should look towards a not so demanding game for visuals as it is not my strong suit within my skills. And that I can take this hackathon as a lesson for any future projects or hackathons I may have.

What's next for Dino Catcher

A much needed visual update. Most likely a revamped UI and mechanic polishing too.

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