Inspiration: A random thought was brought to life by three beginners at their first Hackathon wanting to get involved and create something cool. Rhythm games and new advances in AR technology inspired this game itself.
What it does: Our project is a tabletop rhythm game where you try to hit the "buttons" to the beat of the music. "Buttons" are touchless IR sensors activated by simply hovering hand over them.
How we built it: We connected an Arduino microcontroller to a computer running a Python application.
Challenges we ran into: Our greatest challenge to overcome was having difficulties with the Python environment. We beat-mapped songs algorithmically for the first time, leading to long periods of debugging and researching solutions late into the night. Another issue was unexpected problems with the intel Arduino board driver shield not being compatible with our developer environment.
Accomplishments that we're proud of: The fact that our project works proves that we were successful in bringing an idea to life with our own hands, as well as how quickly we were able to prototype our idea. Our ability to rapidly assemble into a group and thrive as a team was another impressive feat for us considering none of us knew each other before this event.
What we learned: We learned a lot about Arduino, Python, rhythm game beat-mapping, Python game development, teamwork, and time management.
What's next for Dino Beat: Configuring how to work with other games regardless of the system or console being used to play, as well as creating a more user-appealing interface for the game we programmed.
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