Inspiration

We were inspired by Super Mario Bros the Lost Levels as that game's difficulty made it fun for me. For the theme of the game though we were inspired by the issues found with wild animals and the impacts humans have on them.

What it does

This game is a 2D platformer with a unique mechanic where you can flip upside down when in playing the game.

How we built it

We built the game in the Unity Game Engine with C# as our programming language.

Challenges we ran into

An issue we ran into was creating a player controller that would work with the gravity flipping concept and not feel unresponsive. The way we fixed the issues was by coding a velocity state that uses simple checks to determine if the player should be moving left or right.

Accomplishments that we're proud of

We are proud of the level design and the current system used for player movement as that took us the most time with including certain mechanics like the previously mentioned gravity system but also a jump grace system to be more lenient with jumps

What we learned

We learned how to do pair programming in Unity using their version control cloud feature, and also how to create difficult but fun levels for a 2D platforming game

What's next for Foxy Flip

Our plan will be to add more worlds and redo our main menu UI and possibly upload it to Steam in the future.

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