Inspiration

What it does

How we built it

We used python with modules such as tkinter and winsound

Challenges we ran into

A lot of reworking Hit boxes. The large amount of collision detection for a 4d game caused too much lag. We went through a lot of ways to store 4d worlds in our code.

Accomplishments that we're proud of

Successfully made sprites, sound, and gameplay.

What we learned

What's next for Dimensional Drift

Add more levels, a point system, graphical finishing touches.

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