What it does
How we built it
We used python with modules such as tkinter and winsound
Challenges we ran into
A lot of reworking Hit boxes. The large amount of collision detection for a 4d game caused too much lag. We went through a lot of ways to store 4d worlds in our code.
Accomplishments that we're proud of
Successfully made sprites, sound, and gameplay.
What we learned
What's next for Dimensional Drift
Add more levels, a point system, graphical finishing touches.