We wanted to make an asymmetric game that pits mobile players against desktop players.
What it does
Desktop players get to control the guns and lasers of a massive gunship, while mobile players pit their thumbs against the frantic onslaught of colorful bullets, trying their best to survive and defeat the juggernaut!
How I built it
We built the game using Unity and a free space shooter asset package. The server is hosted on a VM in Google Cloud Platform's Compute Engine.
Challenges I ran into
Lack of sleep was the main challenge. Navigating Unity's multiplayer capabilities and the Google Cloud Platform was also an interesting learning experience.
Accomplishments that I'm proud of
Implemented multiple weapon systems!
What I learned
Multiplayer games are complicated.
What's next for Dimensional Dodgers
More ships! More bullets! More polish!