What Inspired Me:
Digital Jamz: Festival Tycoon was inspired by my real-world experience organizing concerts, music events, and immersive metaverse experiences through Royalty Radio Media. Over the years, I have worked with DJs, artists, creators, and communities to produce live events both in physical venues and virtual worlds.
One thing I noticed is that players often experience concerts only as attendees. I wanted to create a game that allows players to experience the other side of the industry: planning events, managing resources, building a brand, and growing a small local concert into a world-class music festival.
The game is also inspired by the growth of music festivals around the world and the increasing popularity of virtual events. I wanted to combine my passion for music, entertainment, community building, and game design into a simulation experience that feels rewarding and educational.
What I Learned:
During the design process, I learned how important it is to create a clear and repeatable gameplay loop. Early versions of the concept focused heavily on music performance mechanics, but after reviewing the competition requirements, I realized the experience needed stronger management and progression systems.
This led me to redesign the concept into a full simulation and management game where player decisions directly impact success. I also learned the importance of balancing short-term goals, such as hosting a successful event, with long-term goals, such as building a global entertainment empire. The process helped me better understand player motivation, progression systems, resource management, and retention mechanics.
How I Built the Project: I began by identifying a theme that I know well: music events and festival production. I then designed a progression structure that mirrors the journey of real event organizers: 1. Start with a small school auditorium. 2. Grow into community festivals. 3. Expand into large outdoor events. 4. Manage nightclubs and major venues. 5. Produce sold-out stadium concerts.
The game’s primary loop became: Plan → Promote → Produce → Profit → Expand → Repeat
Each stage introduces meaningful decisions related to budgeting, staffing, marketing, artist booking, and venue management.
To support long-term engagement, I designed multiple progression systems including: ● Player Level Progression ● Reputation Progression ● Venue Unlock Progression ● Brand Growth Progression I also created event challenges, sponsorship systems, fan satisfaction mechanics, and leaderboard goals to encourage replayability.
Challenges I Faced: One of the biggest challenges was aligning my original vision with the competition requirements. My first concept focused on rhythm-based gameplay where players matched musical notes using instruments. While the concept was fun, it did not fit within the required competition genres. To solve this challenge, I shifted the focus from performing music to managing music events. This allowed me to preserve the heart of the idea while creating a stronger simulation experience. Another challenge was designing a progression system that felt realistic while remaining accessible and enjoyable. Event management involves many moving parts, so I worked to simplify complex systems into gameplay mechanics that are easy to understand but still offer meaningful strategic choices. Finally, I wanted the game to reflect real-world concert production while remaining imaginative and aspirational. The result is a game that allows players to build the music festival of their dreams while learning about planning, resource management, and community building.
Final Thoughts:
Digital Jamz: Festival Tycoon represents the intersection of my passion for music, live events, entrepreneurship, and immersive technology.
The project transforms players from audience members into event creators, giving them the opportunity to build, manage, and grow their own entertainment empire. My goal is to create a fun, rewarding, and socially engaging experience that celebrates music, creativity, and community while fitting naturally within the Meta Horizon ecosystem.
Built With
- and-cloud-services-*-blender-+-adobe-suite-for-3d-design
- and-ui-*-rest-apis-(spotify/youtube/stripe)-for-music
- assets
- data
- payments
- streaming
- unity-(c#)-for-game-development-and-gameplay-systems-*-photon-for-real-time-multiplayer-networking-*-fmod-for-interactive-music-and-audio-*-firebase-/-aws-for-backend

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