Inspiration

Before this hackathon, I played a video game series called Shin Megami Tensei and I was intrigued by its battle system, and how it was mechanically different from other turn based games.

What it does

It's just a fun lil game! With an event filled with websites, robotics, and other cool tech, I wanted to make something that won't exactly change the world, but put a smile on people's faces

How we built it

I used the Unity game engine with Visual Studio as my IDE. I used Aseprite for some of the asset creation as well.

Challenges we ran into

Unity can tend to be a bit slow at times, some times too slow...

Accomplishments that we're proud of

This was my first Hackathon I've completed solo! I wanted to challenge myself and work on being more productive under tighter time constraints

What we learned

I grown a bit more accustomed to how different object oriented systems are made and how I can apply them other projects outside of game development.

What's next for Digital Dino Summoner

That all depends on you! If there's enough support for the game, I might expand it a bit more. I've really enjoyed my time with this project and I'd be more than happy to continue development further.

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