Inspiration

Many of us had class sessions in which the teacher pulled out whiteboards or chalkboards and used them as a tool for teaching. These made classes very interactive and engaging. With the switch to virtual teaching, class interactivity has been harder. Usually a teacher just shares their screen and talks, and students can ask questions in the chat. We wanted to build something to bring back this childhood memory for students now and help classes be more engaging and encourage more students to attend, especially in the younger grades.

What it does

Our application creates an environment where teachers can engage students through the use of virtual whiteboards. There will be two available views, the teacher’s view and the student’s view. Each view will have a canvas that the corresponding user can draw on. The difference between the views is that the teacher’s view contains a list of all the students’ canvases while the students can only view the teacher’s canvas in addition to their own. An example use case for our application would be in a math class where the teacher can put a math problem on their canvas and students could show their work and solution on their own canvas. The teacher can then verify that the students are reaching the solution properly and can help students if they see that they are struggling. Students can follow along and when they want the teacher’s attention, click on the I’m Done button to notify the teacher. Teachers can see their boards and mark up anything they would want to. Teachers can also put students in groups and those students can share a whiteboard together to collaborate.

How we built it

  • Backend: We used Socket.IO to handle the real-time update of the whiteboard. We also have a Firebase database to store the user accounts and details.
  • Frontend: We used React to create the application and Socket.IO to connect it to the backend.
  • DevOps: The server is hosted on Google App Engine and the frontend website is hosted on Firebase and redirected to Domain.com.

Challenges we ran into

Understanding and planning an architecture for the application. We went back and forth about if we needed a database or could handle all the information through Socket.IO. Displaying multiple canvases while maintaining the functionality was also an issue we faced.

Accomplishments that we're proud of

We successfully were able to display multiple canvases while maintaining the drawing functionality. This was also the first time we used Socket.IO and were successfully able to use it in our project.

What we learned

This was the first time we used Socket.IO to handle realtime database connections. We also learned how to create mouse strokes on a canvas in React.

What's next for Lecturely

This product can be useful even past digital schooling as it can save schools money as they would not have to purchase supplies. Thus it could benefit from building out more features. Currently, Lecturely doesn’t support audio but it would be on our roadmap. Thus, classes would still need to have another software also running to handle the audio communication.

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