Die For Me

A 2D platformer created by JACCA Media

INTRODUCTION

Die For Me focuses on Tim Roddle’s descent into madness and his quest to create Horcruxes to achieve immortality. As he kills more people, he loses his humanity in exchange for power and invincibility. The effort that the players put into each level parallels Tim’s struggles as he grows stronger.

DEVELOPMENT

Die For Me was developed by the members of JACCA Media (Jessica Shu, Ally Wang, Cecilia Zhang, Cynthia Lin, Ashley Zhu) for the UCSC COSMOS 2016 program using the Unity game engine.

The developers sought to improve our programming, artistic, and storytelling skills through the development of this game through the development of this game. The game is their product of these efforts to create a playable prototype.


SOURCE

To view the source code for Die For Me, open the project in the Unity application and click "Continue" when prompted by the dialog titled "Opening Project in Non-Matching Editor Installation".

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