Inspiration

Sprite Cranberry

What it does

Simple Game, snake roots.

How we built it

GameMaker language.

Challenges we ran into

Bugs, not knowing how to loop properly.

Accomplishments that we're proud of

Made a working game, decent art, semicomplex code, kinda hard, fun to play.

What we learned

The process and debugging.

What's next for Devil's Bidding

More levels, polished art, better animations, good boss sequence.

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