Inspiration
Sprite Cranberry
What it does
Simple Game, snake roots.
How we built it
GameMaker language.
Challenges we ran into
Bugs, not knowing how to loop properly.
Accomplishments that we're proud of
Made a working game, decent art, semicomplex code, kinda hard, fun to play.
What we learned
The process and debugging.
What's next for Devil's Bidding
More levels, polished art, better animations, good boss sequence.
Log in or sign up for Devpost to join the conversation.