Inspiration
This came from an idea for a game my brother and I wanted to develop, but it would be a full 3D FPS. This is a small 2D demo of it that tries to showcase and test some of its ideas.
What it does
It's a small networked game where two players on each team are on the ground fighting in a random maze with limited visibility and one player on each team can see the whole map and give them directives but can't fight.
How we built it
Unity2D and lots of sadness.
Challenges we ran into
Unity is hard.
Accomplishments that we're proud of
Getting networking to work in Unity (impossible)
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