Inspiration

This came from an idea for a game my brother and I wanted to develop, but it would be a full 3D FPS. This is a small 2D demo of it that tries to showcase and test some of its ideas.

What it does

It's a small networked game where two players on each team are on the ground fighting in a random maze with limited visibility and one player on each team can see the whole map and give them directives but can't fight.

How we built it

Unity2D and lots of sadness.

Challenges we ran into

Unity is hard.

Accomplishments that we're proud of

Getting networking to work in Unity (impossible)

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