Inspiration

I am doing catalyst design research at RIT. Triply Periodic Minimal Surface geometries contain 2 separate tessellated congruent labyrinthine pathways. I am going to attempt to use this fact to attempt to separate the liquid vapor pathways to increase catalyst efficiency.

In order to realize this, I have to be able to design and manipulate minimal surfaces. This is not a trivial task, traditional CAD software finds shape generation along these lines almost impossible, if not a Sisyphean task. So this weekend I decided to learn some tools and figure out how to do that, and visualize those results.

What it does

It is a software process to create arbitrary triple periodic geometries and export editable models. Also I have imported these geometries into a VR environment creator in order to provide better visualization for these complex objects.

How I built it

Mathematica Autodesk 3ds-max Autodesk 3ds-max-interactive

Challenges I ran into

Jmesh not being a maintained/ necessary package. Learning Mathematica, which is a shock being used to a traditional IDE. Learning 3ds-max Learning 3ds-max-interactive Thinking spatially about these shapes.

Accomplishments that I'm proud of

I actually got the task done, something that I wasn't sure was possible without developing tools before this weekend. I managed to finish early!

What I learned

Mathematica, 3ds-max/interactive. a bunch more math.

What's next for Design procedure for triply periodic geometries.

Next I am going to place pores on the surfaces, and 3d print them on Oak Ridge's titanium 3d printer. Then testing of my ideas can begin.

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