Inspiration

Phasmaphobia, slender man

What it does

Horror game centered around the theme of descending into madness

How we built it

Roblox Studio, Lua, YouTube

Challenges we ran into

Learning curve, new technology, time limit, sleep deprivation

Accomplishments that we're proud of

Completing most of our milestones/goals, decent product, team collaboration/task delegation

What we learned

You can accomplish almost anything when you put your mind to it, and teamwork makes the dreamwork

What's next for Descent Into Madness

If our game gains traction or is received well, the game may be further developed and polished

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