Inspiration

  • Wordplay
  • Doki Doki Literature Club
  • "Calulator" episode from Amazing World of Gumball

What it does

  • Players must reach a target number with limited uses for each button.
  • Attack villains by getting as close as you can!

How we built it

  • We made a 2D game in Godot, with custom UI elements made CLIP Studio Paint.

Challenges we ran into

  • Getting used to the GDScript language.

Accomplishments that we're proud of

  • Making a totally absurd, yet captivating game!

What we learned

  • Learning to collaborate as a team, and learning how to use Git.

What's next for Denise's Time Crypt

  • We're looking forward to completing her.

Built With

  • godot
  • paint
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