Inspiration
- Wordplay
- Doki Doki Literature Club
- "Calulator" episode from Amazing World of Gumball
What it does
- Players must reach a target number with limited uses for each button.
- Attack villains by getting as close as you can!
How we built it
- We made a 2D game in Godot, with custom UI elements made CLIP Studio Paint.
Challenges we ran into
- Getting used to the GDScript language.
Accomplishments that we're proud of
- Making a totally absurd, yet captivating game!
What we learned
- Learning to collaborate as a team, and learning how to use Git.
What's next for Denise's Time Crypt
- We're looking forward to completing her.
Built With
- godot
- paint
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