Inspiration

This was originally a hackathon idea. Now it became a goofy demo for our actual project.

What it does

A 2d game about a delivery man who needs to balance work and life

How we built it

We used Godot as our game engine and Aseprite for all our art

Challenges we ran into

We found time to be an issue because we started this after the first day passed Motivation was a problem because this was a side project Many bugs such as hunger bar not going down, hitboxes not registering, and the game crashing randomly

Accomplishments that we're proud of

We had a lot of fun making this half done and non-serious game.

What we learned

Have a game plan before going into the hackathon

What's next for Delivery Doom

Finishing the game for people to play and enjoy

Built With

  • aseprite
  • gdscript
  • godot
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