Inspiration
This was originally a hackathon idea. Now it became a goofy demo for our actual project.
What it does
A 2d game about a delivery man who needs to balance work and life
How we built it
We used Godot as our game engine and Aseprite for all our art
Challenges we ran into
We found time to be an issue because we started this after the first day passed Motivation was a problem because this was a side project Many bugs such as hunger bar not going down, hitboxes not registering, and the game crashing randomly
Accomplishments that we're proud of
We had a lot of fun making this half done and non-serious game.
What we learned
Have a game plan before going into the hackathon
What's next for Delivery Doom
Finishing the game for people to play and enjoy
Built With
- aseprite
- gdscript
- godot
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