Inspiration
This project was inspired by 2D puzzle games.
What it does
Defracturization is a 2D escape-style puzzle game about a claustrophobic person and recently went into a coma. The player has to navigate through a room that has a riddle at the end. However, every time the player answers wrong, the walls of the room will shrink further adding to the theme of "limited space."
How we built it
This was built using Godot and GDScript. The sprites were created and designed by us using Aesprite.
Challenges we ran into
We ran into a number of challenges while making this project. One is implementing the shrinking wall mechanic. The walls might collide into eachother and create a mess, so we worked around this by using Godot's layer and mask features to allow both walls to collide with the player while having them stay on a different layer.
Accomplishments that we're proud of
Although we were only able to get one level in, we are proud that we got to experiment with new features in Godot such as simpletons, and signals.
What we learned
We learned lots of great things such as managing time, and we also learned how to design sprites.
What's next for Defracturization
More levels, better sprite graphics.
Built With
- gdscript
- godot
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