Konnect 4 - Defend The Oakley

Nick Popiel, Brice Cooper, Sean Anderson, David Hopke

How to play this game only on PC

controls: provided on title, use the enter key to leave credits

Inspiration:

We thought of connection as both a way that two different people with entirely different lives could bond over a co-op game like mario kart. Additionally, we thought of connection in terms of building blocks. We implemented both concepts by making a co-op defense building game.

What is it:

It’s a wave based defense game. Every morning players will be able to gather resources that they can use to build walls to defend the statue of Oakley. Then when it turns to night the evil orcs lay siege on the walls in an attempt to destroy Oakley. Players will have to defend the orcs until the next morning with their randomized weapon

How to win:

Survive as long as possible!

How we built it:

We made it using Godot and sharing files through git desktop, with all of us doing a fair share of programming, design, and brainstorming ideas. The reason that we chose godot is because it was the program that most of us were used to and already using. We used itch.io for many of our assets and had some additional ones made in Procreate.

Challenges we ran into:

A majority of our group was very unfamiliar with Github and had to learn a lot on the spot (I have never heard the words commit and push so many times in 24 hours). There were also many issues with our code not integrating well when all put together, or the collision being incorrect, but through a lot of time, cooperation, and tutorials- we ended up working everything out

Accomplishments:

For most of us this was our very first game jam/hackathon so it was incredible to see how much could get done in 24 hours. (Not so incredible for our sleep schedule).

What we learned:

How to collaborate on a project through git desktop, how to be clear and concise with your team about what you are currently working on, and the importance of keeping a time frame and a checklist. To not make our scope too large

Lastly, one of the biggest takeaways we gained was how collaborating with others allows you to see and figure out problems in so many other ways that would’ve stumped us individually for hours.

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