Inspiration

The theme: Under the Sea. We were also inspired by games we used to play as children, like GimKit.

What it does

Move a turtle up and down on a screen to help it dodge incoming trash. Every five seconds, a fish appears. If you move the turtle on top of the fish (eat it), you will advance to the next level. There is an energy bar in the top-left corner, and as you move around, it will decrease. Once it hits zero, a game will pop up. You must correctly identify where the trash is to replenish your energy and keep playing.

How we built it

  1. We brainstormed ideas and mapped out what classes we would need.
  2. We used Gemini to generate code. We refined the code as needed.

Challenges we ran into

  1. We had trouble syncing GitHub and Eclipse, which cost us two hours of coding time.
  2. We initially wanted to use JavaFX to create the moving screen animation, but we spent one hour trying to incorporate it

Accomplishments that we're proud of

  1. Successfully incorporating AI to help build our project.

What we learned

  1. How to prompt Gemini effectively.
  2. How to use branches on GitHub.

What's next for Deep Sea Search

  1. Refine the trash locating game; make it more visually appealing
  2. Add sound effects
  3. Add an end screen

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