Inspiration
The theme: Under the Sea. We were also inspired by games we used to play as children, like GimKit.
What it does
Move a turtle up and down on a screen to help it dodge incoming trash. Every five seconds, a fish appears. If you move the turtle on top of the fish (eat it), you will advance to the next level. There is an energy bar in the top-left corner, and as you move around, it will decrease. Once it hits zero, a game will pop up. You must correctly identify where the trash is to replenish your energy and keep playing.
How we built it
- We brainstormed ideas and mapped out what classes we would need.
- We used Gemini to generate code. We refined the code as needed.
Challenges we ran into
- We had trouble syncing GitHub and Eclipse, which cost us two hours of coding time.
- We initially wanted to use JavaFX to create the moving screen animation, but we spent one hour trying to incorporate it
Accomplishments that we're proud of
- Successfully incorporating AI to help build our project.
What we learned
- How to prompt Gemini effectively.
- How to use branches on GitHub.
What's next for Deep Sea Search
- Refine the trash locating game; make it more visually appealing
- Add sound effects
- Add an end screen
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