Inspiration
Deep Catch was inspired by simple mobile fishing games, with a focus on making the underwater journey more beautiful, interactive, and discovery-driven.
What it does
Players cast a line, steer their hook through increasingly deep water, catch fish of different rarities, and earn rewards. Upgrading their gear lets them reach deeper zones and discover new species.
How we built it
We built Deep Catch as a portrait 2D mobile game with touch-based fishing controls, depth-based environments, fish spawning, rarity, reeling, equipment upgrades, and collection systems.
Challenges we ran into
The main challenge was keeping fishing simple while making each descent interesting. We also had to make the different ocean depths transition naturally while keeping fish and the hook easy to see.
Accomplishments that we're proud of
We're proud of the continuous descent from bright shallow water into the dark abyss and how equipment progression directly unlocks new areas and fish.
What we learned
We learned that discovery can be a strong progression mechanic when visual changes, rare encounters, and upgrades all reinforce going deeper.
What's next for Deep Catch
Next, we want to add more fishing locations, fish species, Legendary catches, specialized lures, challenges, boat customization, and competitive fishing events.
Built With
- ai
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