Inspiration we inspired from the spooky spirit of Halloween

What it does give a chance to experience Halloween in AR space with a joyful game.

How we built it first we tried to make a basic shooter. Then we added the power up system and different character movements. We used moving modules to make the player move motion. With 3D models, we made the surroundings which contrasted nicely with the 2D characters we designed.

Challenges we ran into time and storage problems. We used Midjourney and Dall-e to made smooth animations rather than making everything by our hands. With draco compression and AI compression, we managed to compact a lot of into a single file.

Accomplishments that we're proud of creating an engaging environment that perfect for the purpose of the game while representing perfectly the spirit Halloween.

What we learned is we can always improve the assets and the whole lens file that we prepared until today.

What's next for Deck The Halloween we want to reach a wider range of audience who will enjoy the spookiness and fun of Halloween.

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