Inspiration

Every year, 300 billion paper receipts are printed worldwide — and two out of three go straight into the trash. Nobody keeps them. They fade in your wallet, they pile up in junk drawers, and the one time you actually need one — a return, a warranty claim — it's gone or unreadable. Meanwhile that paper trail costs an estimated 3.3 million trees a year in the US alone, plus billions of gallons of water, all for slips of thermal paper nobody asked for. Deceipt started from that frustration: the receipt you can actually find.

What it does

Deceipt is a paperless receipt web app. The site opens with an interactive game, "Your Paper Trail" — count your weekly receipts, dodge them in a 20-second arcade round, then watch your yearly pile stretch out in front of you in metres. Then it shows the alternative: digital receipts that are searchable, expense-ready, and never fade. We also built a working in-browser demo of the app itself — dashboard, receipt verification, warranty tracking — so you can feel what "no paper" is like. Live at www.deceipt.tech, fully playable on mobile.

How we built it

Designed and built with Figma Make (React + TypeScript + Vite), deployed as a static site on GitHub Pages with a custom domain (www.deceipt.tech) via Cloudflare DNS. The game is canvas-based with keyboard and touch controls; the demo app is a fully interactive prototype with receipt detail views, export-to-text, and warranty tracking.

Challenges we ran into

The morning of demo day we discovered the landing page didn't render at all on mobile — phones only saw the dashboard shell. We traced it to the responsive branch rendering the wrong view and shipped a fix before judging. We also kept every environmental stat honest, with sourced caveats on each figure, instead of inflating numbers for effect.

Accomplishments that we're proud of

A complete working experience in 36 hours: a playable game, a personalized environmental reveal, a fully interactive app demo, and a custom domain live with HTTPS — tested on desktop and mobile.

What we learned

How much craft goes into a landing page that has to hook someone in 60 seconds, how to debug responsive rendering under deadline pressure, and that tight constraints (a static site, no backend) force creative in-browser interactivity.

What's next for Deceipt

Real receipt ingestion (email forwarding and retailer integrations), OCR for paper stragglers, and the privacy story: on-device-first receipt data that's never sold or used for marketing.

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