Inspiration
Every one knows what debbuging in programming means. Also i had real life debbuging in my house. I mean... REAL!!! I had to call for special man to remove all insects, and he had to come back one more time to repeat all in case of comming them back. So I connected this both things into one game where we can't so easy fix our problems
What it does
We have to remove bugs from client house. Bugs wants to stay and will be everything to make Us leave.
Our connect with game are hands and head. Using head, we can move in the game. Just lean where You want to go and GO there.
We can interract with world using our hands. We can take weapon, we can throw it into bugs. There is many ways to explore and using gestures. Flaming glowes will be triggered by open hands Aim assist by OK sign Hard hit with closed hand Digital menu by closed hand with standing thumb
How we built it
Unity 2022.3.62 Meta XR All-in-One
Based on plain hands, camera and Hand Interaction, I've created extensions for Hands and Physics LandBugs are running on their path manager and have custom behaviours Flying Bugs are searching area for place to land Game manager is randomizing game and is creating different engagement for everyone
Challenges we ran into
Working only on hands without pads and buttons. Creating system that is working on gestures and player posture in real life
Accomplishments that we're proud of
What we learned
What's next for DeBugger
Expand DeBugger into full game including:
- more levels
- different seperate missions (cleaning, fixing, looking for nest)
- new tools and upgrades
- seasonal events and short time missions
Standalone PC port without VR PC port VR
Expand universum - DeBugger City Cleaning - Semi SandBox with open tasks Debbuger Mobile - Point and Click Game on mobile phones from izometric perspective


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