The bugs encountered while programming in workshops.
What it does
A two-dimensional, RPG-style adventure game.
How we built it
Unity rendering engine, 2D assets (drawn by us and imported from royalty-free sites), map and level design by team members, original hand coded scripts and AI.
Challenges we ran into
Non-functioning scripts, collaboration issues with MS Sharepoint, issues with uploading to Github.
Accomplishments that we're proud of
Making a nice-looking game in 24 hours!
What we learned
The various steps in making a game (concept, designing assets, scripting, finishing touches).
What's next for Debugger
Adding more in-depth and engaging gameplay!