I wanted to teach players the toll population explosion & consumerism has on the planet in a fun way & I hope I have achieved that.
What it does
Deathmarch is an environmental simulation game that teaches players about the negative aspects of population explosion, consumerism & corporate greed. The objective is to satisfy the food & economic needs of the world. We can do this by constructing factories, fields, etc. But each of these have a toll on the environment. However we can take countermeasures such as planting trees & reducing the number of factories.
How we built it
I built it using Unity, C#, Blender & Photoshop.
Challenges we ran into
Figuring out the algorithm to make hexagonal grids took quite some time. Designing other bits posed a bit of a problem as well.
What's next for Deathmarch
I plan to continue playtesting and fine-tuning the parameters in the game.
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