I wanted to teach players the toll population explosion & consumerism has on the planet in a fun way & I hope I have achieved that.

What it does

Deathmarch is an environmental simulation game that teaches players about the negative aspects of population explosion, consumerism & corporate greed. The objective is to satisfy the food & economic needs of the world. We can do this by constructing factories, fields, etc. But each of these have a toll on the environment. However we can take countermeasures such as planting trees & reducing the number of factories.

How we built it

I built it using Unity, C#, Blender & Photoshop.

Challenges we ran into

Figuring out the algorithm to make hexagonal grids took quite some time. Designing other bits posed a bit of a problem as well.

What's next for Deathmarch

I plan to continue playtesting and fine-tuning the parameters in the game.

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