Inspiration
To create a non-linear narrative game that the choice of the player changes the result of the game.
How it works
The game is using branching fold back technique. The player can move with arrow key to move, space key to jump, a key to shoot, and enter to interact with friendly NPCs.
Challenges I ran into
To managing multiple choices and narrations is bit tricky. I am still looking for a better way to manage it with codes. Also, designing a good game and performing (choosing Genre) is very difficult issue.
Accomplishments that I'm proud of
The game is designed with a team of 4 members. However, everything is coded by me with Unity and C#.
What I learned
I found that creating non-linear narrative game could be very tricky if you lose a track of narrations and choices for players.
Sad Conclusion
The game is not that interesting (very sadly) but the purpose was to create a non-linear narrative game
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