Daydream Blue is a game about you, a pet robot, and a campsite by the lake. A place where imagination becomes real and bonds are built with robot buddies.
Primary: available most of the time by looking at or holding object
Secondary: context sensitive, such as press, look, release to shoot golf ball
- Voice Commands
- Press (touchpad) -Press, Look, Release
Integrated open source audio recognition library PocketSphinx. Currently supports six voice commands. Also supports turning off voice commands in noisy environments.
Core gameplay based around simple touch and swipe gestures that map to game verbs like pick up, throw, and interact.
The main mechanics can be divided into two camps
- Interact with objects in the world in a sandbox style experience
- Interact with your robot buddy
Interacting with objects such as: looking at a golf ball and tapping to pick it up, then swiping while looking at the horizon to throw it there. Once there a golf game is initiated, and the player holds the touchpad, looks in a direction, and releases to shoot the ball.
Interact with your robot such as: playing fetch with a tennis ball, having your robot collect and carry things, issuing commands, and feeding them. We have plans to expand the role of the robot to include game unlocks, more abilities, and customizable appearance.
For travel we have points the player can travel between. Points are placed to minimize extreme body rotations as much as possible. We have ideas for the future that include the unlocking of additional locations to travel to.
A world that molds around you, inspired by childhood imagination
We don’t want to make people sick! So you don’t have to move around the world, we move the world for you :)Don’t want it to be daytime? Pop a cloud and then swipe forward or backward to change time.
Immersion through a robot companion
Your robot buddy is there to play with, or they can keep themselves busy while you play games or relax in the lake. We want you to feel present in the world by giving life to the world.
Voice commands for your robot buddy!
Sit, Here, Stay, Jump, Fetch, Drop
How We Got Here
We wanted to an experience only possible in VR. A place not possible in our daily lives. A place built from a childhood in woods and lakes Kentucky.
We took off on a weekend at the beginning of the jam and explored some of the natural wonders in our own state: the Red River Gorge. Several elements from that trip inspired the art and design of the space where Daydream Blue was to take place -- a simple natural wonder, tucked away from the fast paced modern world.
Where Are We Going
We don't want Daydream Blue to stay as a prototype. Along with ideas outlined above, we hope to incorporate a level up and upgrade system to allow for new and unique experiences for the player every time they enter.
Best play experience with headphones in a quiet environment.
Jam game wouldn’t be complete without this list!
No loading Image - screen will stay black for a bit after Splash Screen graphic while game loads
No save state
Voice detection false triggers in noisy environments and detection has variable results based on user.
Music For Manatees Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Drankin Song Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Mesmerize Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
William Tell Overture in Public Domain, courtesy of MusOpen: https://musopen.org/