Inspiration
SCP - 001 When Day Breaks - Lore/General concept
Who's Lila (aesthetics/dithering)
FAITH (audio design/dithering)
What it does
Eldritch horrer-esque game in sPACE above a dead world. Avoid the sun itself as you hide in the shadows to reach the last ship out of this cursed system
How we built it
Took funny little dithering effect from git repo, got that to work in unity, got movement to work and be hard to master but also not feel terrible, did raytracing to get the sun detection, tied that all together with some particle generation and BAM
Challenges we ran into
Had some pains with trying to take inputs in a way that was vaguely sensible
Accomplishments that we're proud of
Looks cool! we made something that can be considered a reasonably finished tech demo, as opposed to the usual barely finished tech demo
What we learned
More about using unity!! And that when you set reasonable goals and use sensible tools its suddenly a lot more chill
What's next for Daybreak
Adding some documents/audiologs for the player to find would be cool Randomly generating levels Adding a fuel use system to heighten the tension
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