Inspiration

SCP - 001 When Day Breaks - Lore/General concept

Who's Lila (aesthetics/dithering)

FAITH (audio design/dithering)

What it does

Eldritch horrer-esque game in sPACE above a dead world. Avoid the sun itself as you hide in the shadows to reach the last ship out of this cursed system

How we built it

Took funny little dithering effect from git repo, got that to work in unity, got movement to work and be hard to master but also not feel terrible, did raytracing to get the sun detection, tied that all together with some particle generation and BAM

Challenges we ran into

Had some pains with trying to take inputs in a way that was vaguely sensible

Accomplishments that we're proud of

Looks cool! we made something that can be considered a reasonably finished tech demo, as opposed to the usual barely finished tech demo

What we learned

More about using unity!! And that when you set reasonable goals and use sensible tools its suddenly a lot more chill

What's next for Daybreak

Adding some documents/audiologs for the player to find would be cool Randomly generating levels Adding a fuel use system to heighten the tension

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