Inpsired by a love of coding and an eagerness to learn, we wanted to design a completely new game mechanic in video games. We wanted to implement a system in which, the player, could take control of any entity in the game. The hardest part about the journey was being able to manage time efficiently. Labor was divided into two parts: Collecting the sprites and assets, as well as designing the fundemental mechanics of the game. I spent a good portion of the time designing the assets while Andrew spent his time designing the game mechanics.

Built With

  • gml2
  • paint.net
Share this project:

Updates