Winters at Dartmouth can be treacherous. Snow, wind chill, ice, you name it, we have it. So we thought, why not relive our misery by creating a game? Why not have fun dodging icicles in front of Baker-Berry Library, 24/7/365?

How it works

We created a game in Java and integrated the Leap Motion API to control our character. We used hand motion to control character movement, and used taps to fire bullets at the incoming icicles (who says we don't have defensive means other than our legs?).

Challenges I ran into

Integrating hardware with software since none of us have used a Leap Motion before nor have we used any other hardware device. We also had some issues with graphics. We weren't able to figure out how to use the sound.

Accomplishments that I'm proud of

Fused Leap Motion api with our game perfectly. Game is challenging and increase in difficulty and fits Dartmouth context. Game has both attack and defense.

What I learned

We learned many aspects of integrating programming and hardware devices. We've experimented with the Oculus Rift and settled on making a game using the Leap Motion API which was a very valuable experience for all of us.

What's next for Dartmouth Winter

We would like to add further graphics and gesture capabilities to the game. Furthermore, we plan to build an app for the game.

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