🎮 What Inspired Me I’ve always loved both zombie survival games and idle games, so I decided why not combine them? That’s how Dark Days: Zombie Idle was born. I wanted to create something that captures the tension of surviving a zombie apocalypse while also offering the chill, satisfying progress loop of an idle game.

🧟 What It Does Dark Days: Zombie Idle is a simple idle survival game where the player: Explores locations with Realtime process (like travian). Scavenges for food, equipment, and tools Tries to survive wave after wave of zombies Progresses over time, even while idle The game loop is designed to reward both active play and passive progress.

🛠️ How We Built It I built this game in under 3 hours (got stopped by token limits lol). Because of that, I had to work fast and smart: I started by writing a feature list of what I wanted in the game. Then I implemented features one by one, testing after each change to make sure it worked smoothly. The game is intentionally simple but functional, laying a strong foundation for future upgrades.

🧩 Challenges We Ran Into Token constraints cut the dev session short unexpectedly. No time to fine-tune game balance, I had to go with what felt good on the fly. Feature prioritization was tricky. I had lots of ideas, but had to stay focused on what was achievable fast.

🏆 Accomplishments That We're Proud Of Built a working idle zombie game in less than 3 hours (including test) Core game loop (explore → loot → survive) functions as intended Set up a clear feature roadmap for future development Even with limitations, the game has real potential and a solid base to build on

📚 What We Learned Roadmaps are key – Knowing what’s critical vs. nice-to-have helps manage time and energy. Always test your game before adding more features, or bugs can stack up and become harder to fix. Even small projects benefit from structure – planning saves time even in short sprints. Having fun with what you’re building is just as important as the final result.

🔮 What’s Next for Dark Days: Zombie Idle (If I don't run out token) Here’s what I’m planning to add next:

  1. More exploration areas side event with varied loot and risks.
  2. Crafting mini games system for building weapons, tools, and shelter that can be doing while waiting player to explore.
  3. Base building and defense mechanics +zombie wave
  4. Visual polish: UI improvements, animations, and atmospheric art
  5. Events and idle upgrades to enhance long-term progression
  6. Sound effects and music to increase immersion
  7. Since its permanent death it will give point that can be accumulated for new game plus.
  8. Multiplayer.

Built With

  • css
  • supabase
  • tailwind
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