Inspiration

Procedural Generation and fake news

What it does

Its a walking simulator

How I built it

with unity and some light weight procedural generation algorithims

Challenges I ran into

errors regarding null references to unity objects, and I kept attending blockchain workshops instead of working on the project

Accomplishments that I'm proud of

I made some terrain that looks neat

What I learned

A bit about whats possible with procedural generation in unity

What's next for Dangerous Polygonal Forest

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