Inspiration
Procedural Generation and fake news
What it does
Its a walking simulator
How I built it
with unity and some light weight procedural generation algorithims
Challenges I ran into
errors regarding null references to unity objects, and I kept attending blockchain workshops instead of working on the project
Accomplishments that I'm proud of
I made some terrain that looks neat
What I learned
A bit about whats possible with procedural generation in unity

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