Due to the intense last-minute push for the submission, some debug info might still be visible in the UI. Please note that while the tournament’s random champion selection and map progression are currently locked in the main build (preventing progression past the first boss), these features are fully functional and fixed in the provided playtest link. Additionally, the leaderboard and the item/enemy passives are already architected in the code and will be fully enabled in the next update. My priority was ensuring that the core loop and tournament systems are 100% stable for the community to experience!
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