Dungeons and Dragons has required an active imagination... until now

What it does

Allows you to play Dungeons and Dragons with friends inside of a virtual world that can be viewed in VR, and AR. In Augmented Reality mode, a tabletop sized version of the world is made available for you to view and have fun with.

Also, if you have a Dungeon Master (DM), this spin on the game gives them much more fine-tuned control over how the game progresses. They can choose which monsters to spawn in, and how to move them around you. Unlike the tabletop version of D&D, there is no metagaming/peeking in this version! The DM can restrict the usage of AR mode, making the game more exciting when it needs to be.

How I built it

First, we collected as much information on the fifth edition of Dungeons and Dragons as we possibly could, including each item, lore, spells, and monsters. Then, we started work on a Unity game that would allow you play D&D in AR and VR. We also worked on creating an improved experience for the dungeon master, such as a much better designed set of documentation, easy switching between multiple pages of lore, and a way for them to control who gets their turn and in what order.

Challenges I ran into

I ran into a lot of issues trying to use Google Auth and Google Play Games auth in unity. I spent probably 8 hours combined on those but I couldn't get them to work. I also had issues with the Google VR instant preview not wanting to install on my phone. It made testing for the VR mode very hard because I had no logs and had to wait for builds before testing

Accomplishments that I'm proud of

Works... To a degree

What I learned

Google Auth for unity isn't fun

What's next for D&D XR

Need to roll an insight/perception check

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