Inspiration

The inspiration was because one of the kids on the team really wanted it for his D&D club at school, since dry-erase boards designed for purpose can be quite expensive.

What it does

It generates a grid based map with various terrain objects. It is designed such that additional features can be added at a latter date. (Such as the die roller which has already been implemented)

How I built it

It was built in java over the course of a 12 hour hackathon. (Though we did loose an hour trying to get git hub better)

Challenges I ran into

I accidentally set everything to the same object one time which caused the project not to work correctly among many other things

Accomplishments that I'm proud of

I wrote part of a program along with a great team and we worked together really well. Also this is good group development project since we are all on our high school robotics.

What I learned

How to use swing for Java as I was not familiar with it before this project.

What's next for D&D Map Maker

We are going to implement more and more features such as drag-able character location markers and other things of the same sort. There is also room for better graphic design and more graphic options.

For team 17, we coded a Dungeons and Dragons game board generator with custom textures. The project was coded in Java and used swing graphics. The generator uses a grid system of the user’s desired size and allows them to place a custom texture in any of those spaces with special features such as elevation change, blockers and doorways. The program also has some designer friendly features such as tile duplication.  

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