Inspiration

We wanted to clear up some of the mysticism behind the various branches of computer science and make understanding and learning it easier for the general audience to understand and get involved with.

What it does

This game is a simple top down shooter that spawns in waves of enemies in increasing number and a boss that is harder to defeat. Each level and boss has a different branch of cs associated with it and can provide the user a brief introduction into the different branches.

How we built it

With the utilization of pygame and some other pygame resources, we were about to make a simple prototype of the game loop and how the overall game would be.

Challenges we ran into

Since all of our members were new to game development, we needed to both gain a better understanding of both game dev and the troubleshooting that came with it. Some of the main troubles included where to fix certain bugs and learning how to use the different tools within pygame.

Accomplishments that we're proud of

We were able to make a good first draft of the game with the limited time we had at this hackathon and we are able to gain more knowledge about game development in general.

What we learned

We learned about several game development concepts such as the running loop, character animation and art, and game logic creation.

What's next for Cybernet Overrun

For the next steps, we would be working to expand out the ideas we had such as building the other branches and adding questions to provide the user with knowledge

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