CyberChage Litepaper

Introduction

Welcome to CyberCharge – The World's First DePIN C2E Network

Market Analysis

We see a strong future potential for CyberCharge’s growth trajectory based on the growth trajectory of global smartphone sales, global mobile charger sales, and Web3 and DePIN in general.

According to IDC's 2022 report, global smartphone shipments were 1.3 billion units in 2021 and are projected to reach 3 billion units by 2025.

The global mobile charger market is valued at approximately $6 billion. By 2030, the market size is anticipated to exceed $9 billion.

DePIN is forecasted to reach around $500 billion over 5 years. Right now it’s over a $20 billion market cap. Assuming DePIN and Web3 grow by a factor of 2-4 times in five years, this implies that the market cap could reach hundreds of billions.

Project Description

Lightweight, affordable, and capable of meeting the needs of mobile phone users, CyberCharge smart chargers are becoming the first mining machines for a new generation. They facilitate the large-scale migration of Web2 users to Web3 through Charge-to-Earn (C2E) and Play to Earn (P2E) models, building a maximized Web3 user channel and identification layer, deeply empowering the development of the on-chain world.

Through our innovative C2E model, each participant has to physically plug their CyberCharge charger in an outlet, connect it to their device, and have our app open 5 minutes a day to help strengthen the network through Proof of Charge, thus earning points and tokens in the process. We use AI encryption in the charger as well as the CyberChip to help ensure that only real participants in the ecosystem can mine in our app.

Users are incentivized to go into the app and charger their phone (which is something they need to do daily anyways), but at the same time gain additional value through points/tokens which is stored on an MPC wallet we provide in the app, but which then they can use in our highly optimized, social games. Approximately 70~80% of our users on the web2 side use up all of their points in our games.

Each participating project’s CyberChip can also contain a custom game made for them as well as their points and tokens, thus further expanding the utility of their token as well as CyberCharge’s points.

Some of the games and game mechanics (all accessible from one app) that will first be featured (developed by us):

1) AI Doggy: Activated by purchasing the corresponding CyberChip, the AI Doggy can be trained, can fight and also help find rewards for you. We also include breeding, eggs, premium skins and more.

2) Shelter Escape: Samantha and Caesar started the shelter and accidentally traveled the entire shelter of people from the future to the present. Unfortunately, a team of battle robots also followed. In order to train people to fight against robots, the protagonist asked people to avoid robots in this game. Successfully avoiding the bots can earn you rewards!

3) AI Doggy Goes Mining: The AI Doggy will go on an adventure in the mines. There are uncleared mines with four paths to choose. Choose where to dig. The deeper you dig, the more rewards you can earn.

4) "Daily Sign-in": Invest some of your gems and set a time. Stay signed in within the specific time to share among the rewards of those who did not sign in. There are also additional rewards in store for you!

5) "Gem Flip Fun": Find gems that are buried in various veins of ore. Choose 5 out of 10 veins to mine. Each ore vein can produce gems of varying values. The lucky winner will dig out double the gems they put in!

6) "Monster Escape": Use gems to participate in the escape. If you successfully escape the monster's pursuit, you can share among the loser's gems as a reward!

Technical Architecture

  1. Front-end Architecture Android Client: Developed in Kotlin and Java, this client is responsible for delivering an interactive user experience on Android devices. iOS Client: Built using Swift, it handles the user interface and experience on iOS devices. Cocos Client: Developed with Cocos Creator, this client manages the main interface and core gameplay logic, with the capability to compile for both Android and iOS platforms. The front-end communicates with the back-end using RESTful APIs or WebSockets to facilitate data interaction and enable real-time features, such as multiplayer communication.

  2. Back-end Architecture PHP (Laravel and Hyperf): Manages various aspects of web applications, including user management, payment systems, and data analytics. PHP is chosen for its rapid development capabilities, ease of database interaction, and suitability for building simple web services. Go (Leaf): Designed for high-concurrency scenarios, Go handles real-time game logic processing, message pushing, room management, and other tasks requiring efficient handling of numerous concurrent connections. Service Division: Web Services (PHP): APP Backend (Laravel): Manages external interfaces through Hyperf. Real-time Services (Go): Game Logic Processing: Manages game states and processes player operations in each room. Message Push Service: Provides real-time communication via WebSocket, ensuring timely synchronization between players. Matching System: Matches players and assigns them to game rooms.

  3. Database MySQL: Used for storing app backend data, game data, and more. Both PHP and Go services interact with MySQL for data read/write operations. Redis: Employed for caching and message queuing, supporting high-concurrency scenarios such as player matching and real-time room state storage. NoSQL: Stores unstructured game data, log records, and other similar data types.

  4. Server Deployment Nginx: Acts as a web server and reverse proxy, handling front-end requests and distributing them to appropriate back-end services. Docker: Utilizes containerization technology for managing and deploying services, ensuring service independence and scalability. Kubernetes: Manages and schedules containers, providing automatic scaling, load balancing, and fault recovery for services.

  5. Security SSL/TLS: Ensures secure data transmission. OAuth2: Facilitates third-party login and authorization. Firewall and DDoS Protection: Secures the server against malicious attacks.

  6. Version Control and Continuous Integration Git: Version control tool for managing code versions. Jenkins/GitLab CI: Tools for continuous integration and deployment, automating the build, test, and deployment processes.

  7. Testing and Monitoring Testing Frameworks: PHPUnit: For unit testing the PHP components. Go Test: For unit testing the Go components. Appium: For automated testing of Android and iOS applications. Monitoring Tools: Prometheus + Grafana: Monitor server performance metrics and track system health in real-time. ELK Stack (Elasticsearch, Logstash, Kibana): Provides log analysis and visualization.

  8. Deployment Environment Development Environment: Local development and test servers for writing code, debugging, and performing unit tests. Pre-production Environment: Used for comprehensive testing and user acceptance testing, simulating the production environment. Production Environment: A server cluster that provides the official service, ensuring high availability and scalability.

  9. Hardware Chip: Dual-core high-performance SoC running a Linux operating system, supporting multiple communication services and interfaces. Communication: Peer-to-Peer (P2P) communication. Encryption: Utilizes TEA, ARC, and custom-developed encryption algorithms.

Current Features

🔋Charging and Mining

The Charge-to-Earn (C2E) model enables users to verify their identity while charging their devices, creating a flywheel ecosystem while providing highly optimized and fun social games as part of our ecosystem

🔌 AI-Powered DePIN Charging

CyberCharge creates a social platform within the power network, offering energy services and enabling new social connections.

✈️Our Web3-Friendly Player Community 🔹80 Million Registered Users 🔹20 Million KYC Users 🔹1.5 Million DAU 🔹700,000 Devices Sold in First Half of 2024

Token Information

A TGE date hasn’t been set, but if we had TGE, it would involve converting our CyberCharge project points into tokens. Points will be used for all of our games and applications within the CyberCharge ecosystem.

Business Model

We are adding onto an already existing and successful business model (search for 潮玩宇宙 and 方块兽 on bilibili.com to see), as these users already have similar habits as those who are accustomed to web3 (they trade physical game chips on the secondary marketplace, they understand game chip and point scarcity through resellers, they want to earn more points in our social games, etc.)

A CyberCharge smart charging set (the charger + default CyberChip + plug) will be sold for approximately $150 (~1 SOL). Participants can mine our layer zero points and use them in any of our games.

Partner project custom CyberChips sell for approximately $75 (~0.5 SOL).

Projects agree to incentivize their users with their tokens at the price at the time of the sale. We suggest they provide 2x of the cost of the CyberChip, but they can extend the mining period of these tokens out to 12–24 months (or any time they choose).

The rewards that partner project provide are split into two pools: –A 70% pool is for the users who purchased that project’s specific custom CyberChip. –A 30% pool is for all CyberCharge charger owners, regardless of whether they purchased that project’s CyberChip or not.

Users have to mine 5 minutes a day per CyberChip. Once that CyberChip has reached its 5 minute limit, they have to switch to other CyberChips to enjoy that project’s 70% pool.

95% of all points and tokens spent within our games are given back to the partner project. We keep 5% to help with additional operational costs.

We approximately put back 50% of all of our revenue on hardware sales back into the ecosystem for the community to mine. The other 50% is kept for operational costs.

Projects work with us because each CyberCharge set can only go with one phone, ensuring we bring them high-quality traffic. Each user also has an MPC wallet in the app, making each user also a unique active wallet. Each user who claims tokens (mining) also will perform an on-chain transaction, bringing further benefits to all of our ecosystem projects.

We have plans on developing NFTs for our CyberChips to allow users to trade them on the secondary marketplace without a need to physically ship them later on.

User Acquisition Strategy

We have an extensive list of KOLs spanning multiple regions plus have an upcoming CyberCharge giveaway event on our website as well as a Telegram mini app that incentivizes users to follow our socials, refer other users, learn about our product as well as ecosystem partner projects.

One of our upcoming games within the CyberCharge app will also have an early release as a Telegram mini app, but users will be able to earn both points and TON (unlike the majority of mini apps that have points only) in a PvP battle royale social game setting.

Partner projects also help us with exposure to CyberCharge, as we are providing both the project and their community with value.

Everything we build into this is meant to go viral and to share with others. We also have additional channels that we are able to use to bring some of the web2 community over to CyberCharge (web3) as well.

Team Details

Our core team has extensive experience in both web3 and web2 online experiences and hardware (including Tencent, NetEase and Polygon).

Plus experienced, hands-on angel investors with the following experience: -LPs in Multicoin and Standard Crypto -Early investor in Delysium (AGI) -Board member of Solv Protocol ($1.5B TVL) -Number #1 Web3 X (Twitter) macro analyst influencer for Chinese-speaking audiences @Phyrex_Ni (~240k followers) -Experience listing with previous projects on top-tier exchanges like Binance

Comprehensive Roadmap

September 2024 – Presale Event (Around Token2049 → Goal: ~20,000 CyberCharge chargers sold)

October 2024 – CyberCharge Devices Delivered to Users + First Set of Games Ready

Q4 2024 – 100+ Projects Have Joined the CyberCharge Ecosystem

Q1 2025 – 2 Million New Users Onboarded to Web3

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