1. Game Title

Cyber Snake

2. Summary

The Elevator Pitch This game will make a 10-13 years old kid play for hours having fun while he is learning basic cyber security aspects. Nothing is what it seems to be on real Internet.

Also, we have thing a lot in the UI/UX as is one of the key aspects nowadays for the success of a game.

Theme/Genre Modern arcade game

Audience 10-13 years old kids

Game Flow Summary Cyber Snake is a brilliant endless arcade game in which you take control of a snake. Your snake can only hit the objects that corresponds to the answer of the question game. When a correct object is hit, the user will earn 5 points. Those are the different types of challenges while playing: Cryptography: A word is said to the user. If the word to encrypt is , the user must hit those word objects that its letters are in the right in the alphabet. Like for . So, any “d” is transformed to an “e” and any "a" is transformed to “b”:

ABCDEFG
|.......|........
BCDEFGH

In order to be easy at the beginning we could use two letter that are very close together in the alphabet. As difficult is the lever, the difficulty can increase by adding more letters, more displacement and larger words.

Passwords: Word objects appear with passwords in it.User must avoid easy-to-hack passwords such as “hello” “12345” “catsandogs”, and hit the objects with difficult passwords. Difficult passwords of each level will be: Easy: Those that have lower and capital letters. Medium: Those that have numbers and lower and capital letters.
Easy: Those that have numbers, lower and capital letters and special characters

Authentication: It will be shown an emoji. Then, the user will have to avoid all the emojis that are not that one, and catch the one.

An increase to the difficulty, we could ask security questions to the user, 4 responses could be provided as 4 objects and the user cannot avoid not hitting any of them. Two security questions could be asked: What was your last score? What was your highest score?

Back-up data: Used as a checkpoint. If you don’t catch the back-up data object a message will be shown, notifying that the user that data can be lost in case of emergency, or a Game Over. In the case the user hits the Back-up data object and then he dies, he will restart the game in the last Back-up data object hitted. So he doesn’t have to start from the beginning. Firewall (not designed): Two types of emojis will approach the user. One of them will be a “known access” and the other one a “not-known access”.

3. Educational Design

Learning Objectives Every time the user makes a bad decision, we explain them why it was a bad decision and so we explain them the cyber security theory behind that game mode. This theory difficulty and completeness of the method will increase when the level of the game is higher.

This theory will include the following points: Cryptography Difficult password generator Authentication General Cyber Hygiene: Back up data Firewall

Puzzle/Challenge Structure Every time the user completes a level, the difficulty increases and the feedback given is even more complex.

The main idea is to start with very basic cyber security concepts at the beginning levels and make them more difficult once the player reaches higher levels.

Play Flow Images to explain the play flow

4. Storyline

Setting They user will be able to select between Easy, Medium and Advance levels.

Apart of increasing the difficulty of the levels, the snake will move faster so the user will have less time to think about the correct solution.

Another setting is that the user can choose to play any random mode of game or to select an specific one.

Characters The main character is a “snake” which will be the one that the user will control.

5. Game Play Mechanics

Controls The snake will move Left/Right as the user scrolls his finger left/right the screen. There are going to be some levels where the user will have to “kill” some bad guys shooting balls.

Levels For the MVP the user could select between Easy, Medium and Advanced. And select a random game of mode or an specific one.

For the next iteration, there could be an “infinite” number of levels. Starting at level 0 where the cyber security knowledge will be very basic, every time the user finishes a level, the difficulty of the challenges will increase, the learning feedback will have more technical aspects and the snake’s speed will increase so the user will have a shorter time to think.

Technical Requirements: AI, Art Assets It will be implemented with 2-D Unity. No AI needed, just easy programming skills on Game development. Art Assets may be needed to increment user experience. UI is very important for kids to get engaged on the game.

It is known that 10-year-old kids focusing is not stable, so it will have to be implemented colorful and with trendy music played on.

6. Scoring Method

For the MVP, in the main screen appears the last score and the highest score for the game of mode selected in the Settings.

For the next iteration, as we will have levels the score will increase proportionally to the number of levels the user survives playing. The further you get, the more points you have. If some “missions” are completed, such as catching the correct words, some points will be awarded too.

There will be a global ranking and a friends ranking. This will engage the user to keep playing until they reach the top of the ranking. You can connect with facebook, instagram and phone book numbers (as kids of this age may not have an account to those social networks), so friends competing will be one of the main points on kids to be engaged.

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