Inspiration

My major inspiration was NEED. I have an important trip tomorrow (I'm writing on the 16th of June) and the past weekend was my last chance to submit my project. I was working on a node-based writing app for the hackathon since Day 1. I started to break the project really badly and I spent a lot of tokens on it. With no time left, I decided to risk it all and start a brand new project—a one-shot prompt project. The big surprise was: It worked! One prompt and I had a complete game. Entire game loop. I know.

What it does

Cyber Ninja Hacker 3000 is a typing challenge game for desktop with a satirical 80s sci-fi vibe. You have to type all the passcodes that appear on the terminal to infiltrate the network built by our evil AI villain, "Furytron". As you score successful attacks, the difficulty increases. So far, level 7 is my best.

How I built it

Since I had less than 48 hours, I decided to spend a whole day on prompt engineering the whole thing. The next day I was pretty anxious to know if it would work, and it did—only one prompt. I'm still amazed that Bolt got it in one prompt. In less than 20 minutes I was having a blast playing my own game.

Challenges I ran into

To be honest, all the challenges were in my first project. This one I just put what I have learned to good use.

Accomplishments that we're proud of

The one-shot prompt, for sure. I was so proud I got the prompt that vibed with Bolt. We cooked!

What I learned

The more time you spend on your prompt, the fewer tokens you will spend and the fewer errors you will have. In this case, the thing just came out ready!

What's next for Cyber Ninja Hacker 3000

I will definitely invest more time in this game. I want to expand it. I'm having so much fun with it. After that, I want to go back to my original project, study where things went off the rails, and fix it. Pretty excited for both!

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