Inspiration: Survival Games is my inspiration, but with a touch of my creativity.

What it does: Cyber Central is a futuristic game that combines elements of resource gathering (like mining, chopping trees, and fishing) with survival mechanics. Players can engage in both PvE (Player vs Environment) and PvP (Player vs Player) modes, adding variety to the gameplay. The game also emphasizes selling materials, which ties into an in-game economy. Its futuristic setting has advanced tools, tech-inspired aesthetics, and unique challenges.

How I built it: I used a variety of mechanics to give each area of the city unique gameplay. From Mining to Fishing there's alot to do here.

Challenges we ran into: A few bugs halted progress but they were resolved.

Accomplishments that i am proud of: i am impressed of what I built. Pushing my self to the limit to see what I can do and learn what I couldn't do before.

What we learned: Multiple Mechanics like Weapon Swap Spawning with tracked PPVs. Full game Mechanics like Mining, Fishing, Selling, Survival Mechanics, and more.

What's next for Cyber Central:

The future will have more roleplay options, more unlockables, npc interactions, driving mechanic of some kind, iwps, connected worlds, and so many more ideas.

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