Inspiration

This is inspired by the aim to fight against pollution and trash, and build towards a more sustainable environment.

What it does

This is a 2D Platformer game that you can play as the main character, a cutie orange, and go through the polluted world, and shoot leaves at the enemy "oilies" to fight to make it more clean.

How we built it.

We designed the background images, assets, and player animations using Adobe Photoshop, PixilArt, and Aseprite. Then we worked on player key movements and using the physics engine, tiling and detecting collisions, made menu control to restart the game. We developed our game using Unity version 2021.3.11f1. We also used Github to collaborate on our code.

Challenges we ran into

At first, it was very difficult to set up Github along with Unity, especially since we had conflicts in the versions we had downloaded and were unable to see changes.

Accomplishments that we're proud of

We are proud that we worked hard together to create a functional game. We are also proud that we made all of our designs, sprites and pixel art by ourselves.

What we learned

While learning to use a new platform like Unity, we also learnt to work under a time constraint, communicate, and collaborate on our code through Github.

What's next for Cutie Saves the World

In the future for Cutie Saves the World, we expect to add a boss, more levels, and audio sound effects. We may even release the game to the public to play.

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