https://github.com/Jangus22/Cursed-Carrots

~Submission for Video Game Design Contest Hack CWRU 2022~

Our team's artful video game - play as a carrot farmer, defending your crops against hordes of CURSED grabbits!!! 100% original art, sound effects and design, themes, and gameplay.

Defend your carrot garden from the corrupted, cursed, carrot-thieving grabbits - NOW

Inspiration

Our group started drawing concept art together - the jungle scenery caught our attention. Once we had the funny-looking farmer character on-canvas, the rest just made sense. CURSED CARROTS, like other games just came together as we went along.

What it does

The game mechanics were the last stage of our team's development. We coded the 'bananarang' and watering can tools in early on, but it didn't become clear they'd be used as defense weapons until we began to ask ourselves what the point of the game even is.

WASD or arrow keys to move LEFT CLICK to throw defensive bananarang projectile RIGHT CLICK to spray watering can (grabbits hate getting wet, of course) SPACE to dash... the game wouldn't be as 'high-skill' without it

The absolute final step, minutes before submision was coding our level progression. Chau Tran wrote down the math for a piecewise function - determining the spawn frequency of enemies based on level number. We believe the fast scaling of the game and level counter suggest a bit of competitive fun.

How we built it

Most of the game is stitched together inside the GML IDE, with some pixel art and sound designs made in external software (each of us had our own creative preferences).

Challenges we ran into

SOOO many. Putting this game together in 36 hours is a serious challenge, even for gamemaking experts ;) Ben has a habit of remaking a sprite ten times, and then opening it another 20 to only adjust the location of a single pixel. Writing the state machines for the player character and rabbits is probably the largest challenge any team would have - but our experience with computer engineering classes has prepared us for the worst

Accomplishments that we're proud of

We're most proud of the team effort made towards perfecting the artwork. Shoutout to Chau Tran for polishing the scenery, and sound effects - things wouldn't feel as REAL without these important immersion factors.

What we learned

Teamwork makes the dream work, baby

What's next for Cursed Carrots

We're very enthustiastic about what we've made - and have already discussed taking the game further after this hackathon. I guess we're just waiting to see what everyone else thinks about it...

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